Model Comparison
Model Editorial Structural Class Conf SETL Theme
@cf/meta/llama-4-scout-17b-16e-instruct lite 0.00 ND Neutral 0.90 0.00 Technology
@cf/meta/llama-3.3-70b-instruct-fp8-fast lite 0.00 ND Neutral 0.90 0.00 Tech Development
deepseek/deepseek-v3.2-20251201 0.00 ND Neutral 0.04 Digital Access
Section @cf/meta/llama-4-scout-17b-16e-instruct lite @cf/meta/llama-3.3-70b-instruct-fp8-fast lite deepseek/deepseek-v3.2-20251201
Preamble ND ND ND
Article 1 ND ND ND
Article 2 ND ND ND
Article 3 ND ND ND
Article 4 ND ND ND
Article 5 ND ND ND
Article 6 ND ND ND
Article 7 ND ND ND
Article 8 ND ND ND
Article 9 ND ND ND
Article 10 ND ND ND
Article 11 ND ND ND
Article 12 ND ND ND
Article 13 ND ND ND
Article 14 ND ND ND
Article 15 ND ND ND
Article 16 ND ND ND
Article 17 ND ND ND
Article 18 ND ND ND
Article 19 ND ND ND
Article 20 ND ND ND
Article 21 ND ND ND
Article 22 ND ND ND
Article 23 ND ND ND
Article 24 ND ND ND
Article 25 ND ND ND
Article 26 ND ND ND
Article 27 ND ND ND
Article 28 ND ND ND
Article 29 ND ND ND
Article 30 ND ND ND
0.00 Show HN: Decided to play god this morning, so I built an agent civilisation (github.comS:ND)
49 points by urav 22 hours ago | 32 comments on HN | Neutral Landing Page · v3.7 · 2026-03-01 09:06:36 0
Summary Digital Access Neutral
The evaluated URL is an empty GitHub repository page. It contains minimal editorial content beyond a project title. Structural signals are limited to standard platform features for collaboration, accessibility, and data collection. The evaluation found no strong directional lean toward or against human rights.
Article Heatmap
Preamble: ND — Preamble Preamble: No Data — Preamble P Article 1: ND — Freedom, Equality, Brotherhood Article 1: No Data — Freedom, Equality, Brotherhood 1 Article 2: ND — Non-Discrimination Article 2: No Data — Non-Discrimination 2 Article 3: ND — Life, Liberty, Security Article 3: No Data — Life, Liberty, Security 3 Article 4: ND — No Slavery Article 4: No Data — No Slavery 4 Article 5: ND — No Torture Article 5: No Data — No Torture 5 Article 6: ND — Legal Personhood Article 6: No Data — Legal Personhood 6 Article 7: ND — Equality Before Law Article 7: No Data — Equality Before Law 7 Article 8: ND — Right to Remedy Article 8: No Data — Right to Remedy 8 Article 9: ND — No Arbitrary Detention Article 9: No Data — No Arbitrary Detention 9 Article 10: ND — Fair Hearing Article 10: No Data — Fair Hearing 10 Article 11: ND — Presumption of Innocence Article 11: No Data — Presumption of Innocence 11 Article 12: ND — Privacy Article 12: No Data — Privacy 12 Article 13: ND — Freedom of Movement Article 13: No Data — Freedom of Movement 13 Article 14: ND — Asylum Article 14: No Data — Asylum 14 Article 15: ND — Nationality Article 15: No Data — Nationality 15 Article 16: ND — Marriage & Family Article 16: No Data — Marriage & Family 16 Article 17: ND — Property Article 17: No Data — Property 17 Article 18: ND — Freedom of Thought Article 18: No Data — Freedom of Thought 18 Article 19: ND — Freedom of Expression Article 19: No Data — Freedom of Expression 19 Article 20: ND — Assembly & Association Article 20: No Data — Assembly & Association 20 Article 21: ND — Political Participation Article 21: No Data — Political Participation 21 Article 22: ND — Social Security Article 22: No Data — Social Security 22 Article 23: ND — Work & Equal Pay Article 23: No Data — Work & Equal Pay 23 Article 24: ND — Rest & Leisure Article 24: No Data — Rest & Leisure 24 Article 25: ND — Standard of Living Article 25: No Data — Standard of Living 25 Article 26: ND — Education Article 26: No Data — Education 26 Article 27: ND — Cultural Participation Article 27: No Data — Cultural Participation 27 Article 28: ND — Social & International Order Article 28: No Data — Social & International Order 28 Article 29: ND — Duties to Community Article 29: No Data — Duties to Community 29 Article 30: ND — No Destruction of Rights Article 30: No Data — No Destruction of Rights 30
Negative Neutral Positive No Data
Aggregates
Editorial Mean 0.00 Structural Mean ND
Weighted Mean 0.00 Unweighted Mean 0.00
Max 0.00 N/A Min 0.00 N/A
Signal 0 No Data 31
Volatility 0.00 (Low)
Negative 0 Channels E: 0.6 S: 0.4
SETL ND
FW Ratio 60% 12 facts · 8 inferences
Evidence 3% coverage
1M 3L 31 ND
Theme Radar
Foundation Security Legal Privacy & Movement Personal Expression Economic & Social Cultural Order & Duties Foundation: 0.00 (0 articles) Security: 0.00 (0 articles) Legal: 0.00 (0 articles) Privacy & Movement: 0.00 (0 articles) Personal: 0.00 (0 articles) Expression: 0.00 (0 articles) Economic & Social: 0.00 (0 articles) Cultural: 0.00 (0 articles) Order & Duties: 0.00 (0 articles)
HN Discussion 13 top-level · 15 replies
dash2 2026-02-28 14:09 UTC link
I think it looks fun, but at the same time I really wish you had written the readme yourself and not using an llm. My view: if you can’t be bothered to write it yourself, why should I read it myself?
fd-codier 2026-02-28 14:20 UTC link
No images in the README...
alexhans 2026-02-28 14:21 UTC link
I love emergent behaviour and story telling. Anyone who has played City builders like Sim City or roguelikes like Dwarf Fortress knows how interesting, fun and even informative they can be.

In a world where setting them up and letting rogue agents run rampant becomes relatively low cost and fast, I think focusing on the desired outcomes, the story telling and specially the UX for the human user, is key and maybe we can take some learnings from Will Wright on "Designing User Interfaces to Simulation Games" [1].

I'm going to be unable to do much this weekend so I can't say I'll try check this out (yet?) but I'd be interested in your own experiences so far. Any surprises? Things you'd like to do next? What's most fun/challenging?

An actual report/writeup will probably resonate more than a repo for people who can't check it out easily or are not willing to.

- [1] https://donhopkins.medium.com/designing-user-interfaces-to-s...

gyomu 2026-02-28 14:21 UTC link
> Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own topology, 64 sensory channels, continuous motor effectors, and 29 heritable genome traits. communication bandwidth, memory decay, aggression vs cooperation — all evolvable. No hardcoded behaviours, no reward functions. - they could evolve in any direction.

In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.

"What are you doing?", asked Minsky.

"I am training a randomly wired neural net to play Tic-tac-toe", Sussman replied.

"Why is the net wired randomly?", asked Minsky.

"I do not want it to have any preconceptions of how to play", Sussman said.

Minsky then shut his eyes.

"Why do you close your eyes?" Sussman asked his teacher.

"So that the room will be empty."

At that moment, Sussman was enlightened.

mpalmer 2026-02-28 14:34 UTC link
> No hardcoded behaviours, no reward functions. - they could evolve in any direction.

If they can hack their reward functions won't this always converge on some kind of agentic opium den?

b800h 2026-02-28 14:54 UTC link
This seems to start with 2 agents, and then all of their offspring die immediately. Any hints?
AreShoesFeet000 2026-02-28 15:10 UTC link
It is impossible to enforce a world free of heuristics, but this is certainly very cool.

Reminds me of that Black Mirror episode with the circular QR code.

midnitewarrior 2026-02-28 15:23 UTC link
This is one or two steps removed from Thronglets.
csmoak 2026-02-28 15:24 UTC link
this reminds me of Polyworld by Larry Yaeger, an artifical life sim where each creature has a vision system. i played around with this back in the early 2000s though the hardware i had access to was basically insufficient to run it in any real way. it's nice to see its development has continued.

https://en.wikipedia.org/wiki/Polyworld

m0llusk 2026-02-28 15:28 UTC link
Arguably a powerful demonstration of why even simple creatures make use of parenting as a strategy to improve the success of their offspring.
e1ghtSpace 2026-02-28 15:33 UTC link
I like the idea of evolving agents from scratch with no "learning", they just evolve their ability to survive in the environment. Maybe one day it'll be advanced enough to see life evolve.

How does the narrative story generator work?

I played around a bit with NEAT networks, and tried to create a bitcoin trading bot, but the best I could do was a +10% gain over many months. I was hoping for at least 30% each month. Oh well, I guess it doesn't all just depend on past price history.

urav 2026-02-28 16:28 UTC link
Updated based on feedback — added screenshots to the README and upgraded the story generator for a better narrative. Thanks for all the input.
fuzzythinker 2026-03-01 02:12 UTC link
Some NEAT related links:

https://sharpneat.sourceforge.io/ - OSS in github, well maintained

https://weightagnostic.github.io/ - WANN

urav 2026-02-28 14:16 UTC link
completely fair, and thanks for the nudge - expect an updated readme shortly
urav 2026-02-28 14:54 UTC link
that would be true if there was a reward function. compute_reward() exists in the code, but it returns 0.0.

they're only living/evolving to survive, and fork (reproduce).

can't wirehead natural selection if the brain does nothing useful, they'd die and their genome would die with them.

b800h 2026-02-28 15:01 UTC link
I take that back, I was falling asleep and then suddently had a population spike. Very good!
urav 2026-02-28 15:05 UTC link
should be starting with 30... if you're seeing 2 that might be an older default that I tried out (an adam and eve experiment). You can change it in the config too.

On the dying immediately thing - offspring get a fraction of the parent's energy when they fork. If the parent forks too early (low energy), the kid spawns with barely anything and can't cover its tick cost + brain metabolic cost.

That's working as intended — reproducing too early is a bad strategy and selection should punish it. But if everything dies instantly, something else might be off.

Towaway69 2026-02-28 15:05 UTC link
And stupid leading emojis for the heading.
urav 2026-02-28 15:12 UTC link
Love the MIT AI Koans. Minsky's actual words to Sussman were "well, it has them, it's just that you don't know what they are." And he's right, the room isn't empty.

Werld's room has walls. The graph topology, energy mechanics, metabolic costs, seasons, those are all design choices. But those are the physics, not the behavior. I chose the laws of nature, not what agents do with them.

Whether they cooperate or attack, broadcast or stay silent, grow complex brains or prune them down, that's selection, not me.

The agents also aren't randomly wired like Sussman's net — they start with minimal NEAT networks and evolve structure through survival. So the preconceptions are there, I just tried to make them physics rather than policy.

Curious how you would approach removing those from an artificial sim like this?

urav 2026-02-28 15:21 UTC link
Appreciate this! and yeah the will wright talk is exactly what I was leaning into.

Actually posted this on X 2 weeks ago, hosted the werld observatory public, and had gemini stream a new chapter of the story in natural language every 10,000 ticks - so it felt like reading through a david attenburgh novel of werld being born.

Most interesting thing from the last run was definitely the language and the behaviours, they decoding what they were actually saying was a difficult one, and noticing them group within their diverged species.

Up next, i want to get the storytelling side up and running too - kept running out of storage, and cloudflare playing up as usual - maybe get gemini to visualise each chapter - and get an upgraded interface for the werld observatory.

If you want to check out my previous attempt at streaming the story line - it's still on my X - https://x.com/im_urav?s=21&t=6Si-w-DvNJC7RfvSz2Aw-w

urav 2026-02-28 15:35 UTC link
got the updated version up and again, appreciate the nudge there!
urav 2026-02-28 15:37 UTC link
completely agree on the heuristics (someone else mentioned the MIT Koan comment about this). And yeah Plaything is a little too close to home... no QR codes from werld agents yet though. Will keep you posted.
urav 2026-02-28 15:46 UTC link
hopefully it stays that way.... although I did start setting up a rig to host them on.
urav 2026-02-28 15:49 UTC link
This actually showed up in the first run, agents that invest more energy into offspring vs ones that fork cheap and fast.

the ones that survived population crashes were the ones passing down leaner, better-inherited brains. Cheap forking works when there's plenty of energy around, falls apart in famine.

urav 2026-02-28 15:52 UTC link
Haven't come across Polyworld before — just looked it up and its super cool, especially for 1994. The vision system is a interesting design choice. Werld takes a different approach — graph topology instead of a 2D plane, and NEAT brains instead of Hebbian learning — but the core philosophy is the same.

And yeah hardware has caught up a bit since the early 2000s, though my hard drive is having a hard time. Thanks for the reference, going to dig into Yaeger's papers.

wonder if the black mirror episode was based on polyworld then?

urav 2026-02-28 15:56 UTC link
Thanks! The story generator is pretty simple right now — every 10,000 ticks the sim snapshots population stats, brain complexity, species changes, births/deaths, communication activity and runs it through a template that writes a plain-english chapter.

Building out a more engaging version, and will hopefully stream it onto X again as a story - but this time without chewing api tokens every couple of seconds.

NEAT for trading is interesting - on BTC i used a kernels method that worked quite well and closer to that <2 sharpe on a monthly.

BrandoElFollito 2026-02-28 22:15 UTC link
This is a very different conclusion from the one in the scientific documentary "Idiocracy"
wibbily 2026-03-01 01:45 UTC link
He's not writing his comments himself either. Better off ignoring the whole thing, unfortunately
Editorial Channel
What the content says
ND
Preamble Preamble

No textual content addresses foundational human rights principles.

ND
Article 1 Freedom, Equality, Brotherhood

No content on dignity or equal rights.

ND
Article 2 Non-Discrimination

No discussion of non-discrimination.

ND
Article 3 Life, Liberty, Security

No content on life, liberty, or security.

ND
Article 4 No Slavery

No content addresses slavery or servitude.

ND
Article 5 No Torture

No content addresses torture or cruel treatment.

ND
Article 6 Legal Personhood

No content on legal personhood.

ND
Article 7 Equality Before Law

No content on equality before the law.

ND
Article 8 Right to Remedy

No content on legal remedies.

ND
Article 9 No Arbitrary Detention

No content addresses arbitrary detention.

ND
Article 10 Fair Hearing

No content on fair public hearings.

ND
Article 11 Presumption of Innocence

No content on presumption of innocence.

ND
Article 12 Privacy
Medium Practice

No editorial discussion of privacy.

ND
Article 13 Freedom of Movement

No content on freedom of movement.

ND
Article 14 Asylum

No content on asylum from persecution.

ND
Article 15 Nationality

No content on nationality.

ND
Article 16 Marriage & Family

No content on marriage or family.

ND
Article 17 Property

No content on property ownership.

ND
Article 18 Freedom of Thought

No content on freedom of thought or religion.

ND
Article 19 Freedom of Expression
Low Practice

No editorial content on expression or information.

ND
Article 20 Assembly & Association

No content on assembly or association.

ND
Article 21 Political Participation

No content on participation in government.

ND
Article 22 Social Security

No content on social security.

ND
Article 23 Work & Equal Pay

No content on work or employment rights.

ND
Article 24 Rest & Leisure

No content on rest or leisure.

ND
Article 25 Standard of Living
Low Practice

No editorial content on standard of living.

ND
Article 26 Education

No content on education.

ND
Article 27 Cultural Participation
Low Practice

No editorial content on cultural participation.

ND
Article 28 Social & International Order

No content on social order.

ND
Article 29 Duties to Community

No content on duties to community.

ND
Article 30 No Destruction of Rights

No content on rights destruction.

Structural Channel
What the site does
ND
Preamble Preamble

Page is a blank repository template; no observable structural signals.

ND
Article 1 Freedom, Equality, Brotherhood

GitHub platform provides equal access; repository page is empty.

ND
Article 2 Non-Discrimination

GitHub's platform infrastructure applies equally; no observable exclusion.

ND
Article 3 Life, Liberty, Security

No structural features engage with these rights.

ND
Article 4 No Slavery

No structural features engage with these rights.

ND
Article 5 No Torture

No structural features engage with these rights.

ND
Article 6 Legal Personhood

No structural features engage with this right.

ND
Article 7 Equality Before Law

No structural features engage with this right.

ND
Article 8 Right to Remedy

No structural features engage with this right.

ND
Article 9 No Arbitrary Detention

No structural features engage with this right.

ND
Article 10 Fair Hearing

No structural features engage with this right.

ND
Article 11 Presumption of Innocence

No structural features engage with this right.

ND
Article 12 Privacy
Medium Practice

Page loads GitHub feature flags and analytics tracking, indicating data collection.

ND
Article 13 Freedom of Movement

No structural features engage with this right.

ND
Article 14 Asylum

No structural features engage with this right.

ND
Article 15 Nationality

No structural features engage with this right.

ND
Article 16 Marriage & Family

No structural features engage with these rights.

ND
Article 17 Property

Repository page is empty; ownership framework is inherited from GitHub platform.

ND
Article 18 Freedom of Thought

No structural features engage with these rights.

ND
Article 19 Freedom of Expression
Low Practice

Page is a public repository enabling open collaboration and information sharing.

ND
Article 20 Assembly & Association

No structural features explicitly facilitate assembly.

ND
Article 21 Political Participation

No structural features engage with this right.

ND
Article 22 Social Security

No structural features engage with this right.

ND
Article 23 Work & Equal Pay

No structural features engage with these rights.

ND
Article 24 Rest & Leisure

No structural features engage with this right.

ND
Article 25 Standard of Living
Low Practice

Page includes accessibility features (keyboard shortcuts documentation).

ND
Article 26 Education

Accessibility features may indirectly support learning access.

ND
Article 27 Cultural Participation
Low Practice

Repository framework enables collaborative creation and sharing of digital works.

ND
Article 28 Social & International Order

No structural features engage with this right.

ND
Article 29 Duties to Community

No structural features engage with this right.

ND
Article 30 No Destruction of Rights

No structural features engage with this right.

Supplementary Signals
How this content communicates, beyond directional lean. Learn more
Epistemic Quality
How well-sourced and evidence-based is this content?
0.15 low claims
Sources
0.0
Evidence
0.0
Uncertainty
0.0
Purpose
1.0
Propaganda Flags
No manipulative rhetoric detected
0 techniques detected
Emotional Tone
Emotional character: positive/negative, intensity, authority
detached
Valence
0.0
Arousal
0.0
Dominance
0.0
Transparency
Does the content identify its author and disclose interests?
0.00
✗ Author
More signals: context, framing & audience
Solution Orientation
Does this content offer solutions or only describe problems?
0.20 mixed
Reader Agency
0.0
Stakeholder Voice
Whose perspectives are represented in this content?
0.40 1 perspective
Speaks: individuals
Temporal Framing
Is this content looking backward, at the present, or forward?
present unspecified
Geographic Scope
What geographic area does this content cover?
global
Complexity
How accessible is this content to a general audience?
moderate medium jargon domain specific
Longitudinal 315 HN snapshots · 58 evals
+1 0 −1 HN
Audit Trail 78 entries
2026-03-01 09:45 eval_success Lite evaluated: Neutral (0.00) - -
2026-03-01 09:45 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-03-01 09:22 eval_success Lite evaluated: Neutral (0.00) - -
2026-03-01 09:22 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
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2026-03-01 09:06 eval_success Evaluated: Neutral (0.00) - -
2026-03-01 09:06 eval Evaluated by deepseek-v3.2: 0.00 (Neutral) 9,857 tokens -0.10
2026-03-01 09:06 rater_validation_warn Validation warnings for model deepseek-v3.2: 0W 4R - -
2026-03-01 09:05 eval_success Lite evaluated: Neutral (0.00) - -
2026-03-01 09:05 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-03-01 09:01 eval_success Evaluated: Mild positive (0.10) - -
2026-03-01 09:01 eval Evaluated by deepseek-v3.2: +0.10 (Mild positive) 9,920 tokens
2026-03-01 09:01 rater_validation_warn Validation warnings for model deepseek-v3.2: 0W 6R - -
2026-03-01 08:35 eval_success Lite evaluated: Neutral (0.00) - -
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2026-03-01 05:33 eval_success Lite evaluated: Neutral (0.00) - -
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2026-03-01 05:21 eval_success Lite evaluated: Neutral (0.00) - -
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2026-03-01 05:01 eval_success Lite evaluated: Neutral (0.00) - -
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ED neutral tech project presentation
2026-03-01 04:31 eval_success Lite evaluated: Neutral (0.00) - -
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reasoning
ED neutral tech project presentation
2026-02-28 19:20 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 19:16 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-02-28 18:41 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 18:37 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-02-28 18:15 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 18:12 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-02-28 18:10 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 16:58 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-02-28 16:54 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 16:53 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral) 0.00
reasoning
ED neutral tech project presentation
2026-02-28 16:28 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral) 0.00
reasoning
PR tech content
2026-02-28 16:25 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral)
reasoning
ED neutral tech project presentation
2026-02-28 16:23 eval Evaluated by llama-3.3-70b-wai: 0.00 (Neutral)
reasoning
PR tech content