ND Don't "optimize" conditional moves in shaders with mix()+step() (iquilezles.org)
409 points by romes 413 days ago | 231 comments on HN ~lite vlite-2.0
Summary ~lite
Article corrects misconception about GPU conditionals, promoting educational content.
Lite evaluation by llama-4-scout-wai-psq · editorial channel only · no per-section breakdown available
Longitudinal · 2 evals
+1 0 −1 HN
Audit Trail 5 entries
2026-03-26 01:04 eval_success PSQ evaluated: g-PSQ=0.120 (3 dims) - -
2026-03-26 01:04 eval Evaluated by llama-4-scout-wai-psq: +0.12 (Mild positive)
2026-03-26 00:58 eval_success Lite evaluated: Neutral (0.00) - -
2026-03-26 00:58 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral)
reasoning
Technical article on GPU conditionals, no human rights discussion
2026-03-26 00:58 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 1W 0R - -