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No terms of service or user agreement observable.
Accessibility
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Article 2 Article 3
Site includes semantic HTML, theme switching (prefers-color-scheme), and font display optimization indicating accessibility consideration. Positive but not comprehensive.
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Personal blog attributed to Caleb Leak. No corporate or organizational ownership signals.
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Content appears freely accessible without paywall or subscription. Supports right to receive information.
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the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.
> Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%” – but these are NOT random! They are secret cryptic commands full of genius game ideas (even if it’s hard to see).
Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.
Here's what you should tell your coworker the first day on the job if you get hired to do something you know nothing about :D
Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people!
I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a]
Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats."
I can imagine a camera-based input that would help detect the wagging of a tail, or continued interest in the visuals as an indicator of doubling-down on a given feature.
The dog could actually vibe code a game to their liking, but with the wrong input (a keyboard) it's a missed opportunity.
One can technically scrape a list of actual advice or quotes off the internet, randomly feed them to a coding agent, and ask it to interpret what they mean in the grand scheme of things and implement away on it. Once the agent is done, it randomly responds with either "yes, this is exactly what I meant" or "no".
In turn mimicking the average game industry executive giving vague directions that feel just right to them this month, or some other unspecified time period, and in turn achieving something closer to the real AAA game development lifecycle.
Extremely clickbaity title that actually isn't clickbait because it happens to be a straight up description of the article - excellent post, how can one resist?!
The buried insight is right: if random keystrokes produce playable games, the input is basically noise and the system is doing all the work. We've evolved past the point where intent matters. That's either the most exciting or most terrifying thing about where this is all heading. But I am glad I am sitting in the front row watching this all happen, especially a dog vibe code!
Just a quick note that I have nothing to do with any meme coins. Looks like folks are using myself and Momo to pump some crypto. I won't be claiming any coins - even though they've been offered. I'd recommend others stay away from it as well.
i'd love to know what happens if you change the prompt from "Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%”..."
to
"Hello, i am a dog. i will mash the keyboard randomly when i want treats. make a game for me"
Score Breakdown
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PreamblePreamble
Personal blog post about dog game project. No observable editorial framing toward human dignity, equality, or rights principles in provided content.
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Article 1Freedom, Equality, Brotherhood
No observable content addressing human dignity or equality.
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Article 2Non-Discrimination
Low Practice
Editorial
ND
Structural
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SETL
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Context Modifier
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Accessibility features (theme switching, semantic HTML) support equal access for users with different visual preferences or capabilities.
+0.05
Article 3Life, Liberty, Security
Low Practice
Editorial
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Structural
+0.05
SETL
ND
Combined
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Context Modifier
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Technical accessibility practices support individual safety and security in content interaction.
ND
Article 4No Slavery
No observable content related to slavery or servitude.
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Article 5No Torture
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Article 6Legal Personhood
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Article 7Equality Before Law
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Article 8Right to Remedy
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Article 9No Arbitrary Detention
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Article 10Fair Hearing
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Article 11Presumption of Innocence
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Article 12Privacy
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Article 13Freedom of Movement
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Article 14Asylum
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Article 15Nationality
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Article 16Marriage & Family
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Article 17Property
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Article 18Freedom of Thought
No observable content addressing freedom of thought or conscience.
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Article 19Freedom of Expression
Low Practice
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Structural
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Free, unrestricted access to content without paywall or subscription supports right to receive information and ideas.
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Article 20Assembly & Association
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Article 21Political Participation
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Article 22Social Security
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Article 23Work & Equal Pay
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Article 24Rest & Leisure
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Article 25Standard of Living
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Article 26Education
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Article 27Cultural Participation
Low Practice
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Free public sharing of creative/technical work (game development post) supports participation in cultural life and benefits of scientific progress.
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Article 28Social & International Order
No observable content addressing social or international order.
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Article 29Duties to Community
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Article 30No Destruction of Rights
No observable content addressing prevention of rights destruction.